This post is really for myself when I search google for why my vc71 vc7 vc 7 DLL project fails to create an import library. Devin, it won’t create an import lib if there are no exported functions in the DLL’s code!
How could that happen? It could happen if you comment out all the functions that you are reusing from Abound for your new game in a particular DLL because they don’t make sense. Leave the function headers in and a skeleton for a body to make sure that when the DLL builds it will correctly create the import library (Creating library …).
Back to our sporadically scheduled programming.